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GTA San Andreas object

des_ntshop5_ object ID 16396

countn2Placed 1×
Object ID
16396
Model name
des_ntshop5_
Texture file (TXD)
des_ntown
Draw distance
200
Defined in
countn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16396, -288.84, 2682.43, 61.66)
removeWorldModel(16396, 10, -288.84, 2682.43, 61.66) -- removes the one at Las Payasadas, Bone County
removeWorldModel(16764, 10, -288.84, 2682.43, 61.66) -- its far-away model lod_ntshop5_
engineGetModelNameFromID(16396) -- "des_ntshop5_" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-288.84, 2682.43, 61.66Las Payasadas, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use des_ntown.

Where this comes from

Checked on 29 September 2026.