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GTA San Andreas object

desn2_peckjump object ID 16401

countn2Placed 1×
Object ID
16401
Model name
desn2_peckjump
Texture file (TXD)
desn2_peckers
Draw distance
150
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16401, -271.97, 2662.2, 61.59)
removeWorldModel(16401, 10, -271.97, 2662.2, 61.59) -- removes the one at Las Payasadas, Bone County
engineGetModelNameFromID(16401) -- "desn2_peckjump" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-271.97, 2662.2, 61.59Las Payasadas, Bone CountyMap

Same texture file

5 other objects use desn2_peckers.

Where this comes from

Checked on 29 September 2026.