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GTA San Andreas object

_lod_cn2blok4 object ID 16443

countn2Far-away (LOD) modelPlaced 1×
Object ID
16443
Model name
_lod_cn2blok4
Texture file (TXD)
lod_cn2_stown
Draw distance
400
Defined in
countn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16443, -161.17, 1179.53, 22.49)
removeWorldModel(16443, 10, -161.17, 1179.53, 22.49) -- removes the one at Fort Carson, Bone County
engineGetModelNameFromID(16443) -- "_lod_cn2blok4" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-161.17, 1179.53, 22.49Fort Carson, Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

21 other objects use lod_cn2_stown.

Where this comes from

Checked on 29 September 2026.