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GTA San Andreas object

lod_ne_bit_10 object ID 16469

countn2Far-away (LOD) modelPlaced 1×
Object ID
16469
Model name
lod_ne_bit_10
Texture file (TXD)
lod_countn2
Draw distance
1500
Defined in
countn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16469, 785.63, 2622.12, 44.81)
removeWorldModel(16469, 10, 785.63, 2622.12, 44.81) -- removes the one at Bone County
engineGetModelNameFromID(16469) -- "lod_ne_bit_10" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
785.63, 2622.12, 44.81Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

210 other objects use lod_countn2.

Where this comes from

Checked on 29 September 2026.