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GTA San Andreas object

des_stgas1sig object ID 16479

countn2Placed 1×
Object ID
16479
Model name
des_stgas1sig
Texture file (TXD)
des_stownstrip1
Draw distance
150
Defined in
countn2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16479, 86.24, 1214.04, 17.74)
removeWorldModel(16479, 10, 86.24, 1214.04, 17.74) -- removes the one at Fort Carson, Bone County
engineGetModelNameFromID(16479) -- "des_stgas1sig" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
86.24, 1214.04, 17.74Fort Carson, Bone CountyMap

Same texture file

4 other objects use des_stownstrip1.

Where this comes from

Checked on 29 September 2026.