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GTA San Andreas object

lod_ne_bit_21 object ID 16554

countn2Far-away (LOD) modelPlaced 1×
Object ID
16554
Model name
lod_ne_bit_21
Texture file (TXD)
lod_countn2
Draw distance
1500
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16554, 619.9, 1724.1, 7.93)
removeWorldModel(16554, 10, 619.9, 1724.1, 7.93) -- removes the one at Bone County
engineGetModelNameFromID(16554) -- "lod_ne_bit_21" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
619.9, 1724.1, 7.93Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

210 other objects use lod_countn2.

Where this comes from

Checked on 29 September 2026.