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GTA San Andreas object

des_bigtelescope object ID 16613

countn2Placed 1×
Object ID
16613
Model name
des_bigtelescope
Texture file (TXD)
des_telescopestuff
Draw distance
200
Defined in
countn2.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16613, -346.67, 1595.08, 79.66)
removeWorldModel(16613, 10, -346.67, 1595.08, 79.66) -- removes the one at 'The Big Ear', Bone County
removeWorldModel(16614, 10, -346.67, 1595.08, 79.66) -- its far-away model lod_bigtelescope
engineGetModelNameFromID(16613) -- "des_bigtelescope" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-346.67, 1595.08, 79.66'The Big Ear', Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use des_telescopestuff.

Where this comes from

Checked on 29 September 2026.