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GTA San Andreas object

lod_rockgp2_19 object ID 16722

countn2Far-away (LOD) modelPlaced 1×
Object ID
16722
Model name
lod_rockgp2_19
Texture file (TXD)
lod_countn2
Draw distance
600
Defined in
countn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16722, -372.45, 1495.96, 61.91)
removeWorldModel(16722, 10, -372.45, 1495.96, 61.91) -- removes the one at 'The Big Ear', Bone County
engineGetModelNameFromID(16722) -- "lod_rockgp2_19" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-372.45, 1495.96, 61.91'The Big Ear', Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

210 other objects use lod_countn2.

Where this comes from

Checked on 29 September 2026.