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GTA San Andreas object

des_alphabit05 object ID 16736

countn2Placed 1×
Object ID
16736
Model name
des_alphabit05
Texture file (TXD)
desn2_alphabits
Draw distance
160
Defined in
countn2.ide
Flags
2097220
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16736, 11.02, 959.88, 24.7)
removeWorldModel(16736, 10, 11.02, 959.88, 24.7) -- removes the one at Fort Carson, Bone County
engineGetModelNameFromID(16736) -- "des_alphabit05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
11.02, 959.88, 24.7Fort Carson, Bone CountyMap

Same texture file

60 other objects use desn2_alphabits.

Where this comes from

Checked on 29 September 2026.