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GTA San Andreas object

des_aroadbit04 object ID 16787

countn2Placed 1×
Object ID
16787
Model name
des_aroadbit04
Texture file (TXD)
desn2_alphabits
Draw distance
170
Defined in
countn2.ide
Flags
2097220
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16787, -152.32, 1144.07, 30.3)
removeWorldModel(16787, 10, -152.32, 1144.07, 30.3) -- removes the one at Fort Carson, Bone County
engineGetModelNameFromID(16787) -- "des_aroadbit04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-152.32, 1144.07, 30.3Fort Carson, Bone CountyMap

Same texture file

60 other objects use desn2_alphabits.

Where this comes from

Checked on 29 September 2026.