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GTA San Andreas object

roofstuff13 object ID 1694

multiobjPlaced 3×
Object ID
1694
Model name
roofstuff13
Texture file (TXD)
moregenroofstuff
Draw distance
76
Defined in
multiobj.ide
Flags
2097156
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1694, -2518.43, -632.2, 155.67)
removeWorldModel(1694, 10, -2518.43, -632.2, 155.67) -- removes the one at Missionary Hill, San Fierro
engineGetModelNameFromID(1694) -- "roofstuff13" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2518.43, -632.2, 155.67Missionary Hill, San FierroMap
-2115.45, 526.91, 86.86King's, San FierroMap
-1747.45, 772.54, 175.29Financial, San FierroMap

Same texture file

5 other objects use moregenroofstuff.

Where this comes from

Checked on 29 September 2026.