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GTA San Andreas object

cw2_garage object ID 17064

countryWPlaced 1×
Object ID
17064
Model name
cw2_garage
Texture file (TXD)
cw2_storesnstuff
Draw distance
200
Defined in
countryW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17064, -75.47, -1174.55, 0.88)
removeWorldModel(17064, 10, -75.47, -1174.55, 0.88) -- removes the one at Flint County
engineGetModelNameFromID(17064) -- "cw2_garage" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-75.47, -1174.55, 0.88Flint CountyMap

Same texture file

2 other objects use cw2_storesnstuff.

Where this comes from

Checked on 29 September 2026.