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GTA San Andreas object

LODcuntwroad01 object ID 17153

countryWFar-away (LOD) modelPlaced 1×
Object ID
17153
Model name
LODcuntwroad01
Texture file (TXD)
lodlawnland
Draw distance
1200
Defined in
countryW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17153, -258.79, -2832.43, 44.84)
removeWorldModel(17153, 10, -258.79, -2832.43, 44.84) -- removes the one at Flint County
engineGetModelNameFromID(17153) -- "LODcuntwroad01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-258.79, -2832.43, 44.84Flint CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

100 other objects use lodlawnland.

Where this comes from

Checked on 29 September 2026.