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GTA San Andreas object

xxxza object ID 17466

countryWPlaced 1×
Object ID
17466
Model name
xxxza
Texture file (TXD)
cuntwland
Draw distance
450
Defined in
countryW.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17466, -791.64, -1512.88, 105.86)
removeWorldModel(17466, 10, -791.64, -1512.88, 105.86) -- removes the one at Flint County
engineGetModelNameFromID(17466) -- "xxxza" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-791.64, -1512.88, 105.86Flint CountyMap

Same texture file

27 other objects use cuntwland.

Where this comes from

Checked on 29 September 2026.