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GTA San Andreas object

scumgym1_LAe object ID 17515

LAe2Placed 1×
Object ID
17515
Model name
scumgym1_LAe
Texture file (TXD)
ganton01_lae2
Draw distance
100
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17515, 2260, -1707.73, 17.17)
removeWorldModel(17515, 10, 2260, -1707.73, 17.17) -- removes the one at Ganton, Los Santos
removeWorldModel(17758, 10, 2260, -1707.73, 17.17) -- its far-away model LOD1scmgym1_LAe
engineGetModelNameFromID(17515) -- "scumgym1_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2260, -1707.73, 17.17Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use ganton01_lae2.

Where this comes from

Checked on 29 September 2026.