CITObject IDsCIT Tools

GTA San Andreas object

LongBeBlok1_LAe object ID 17524

LAe2Placed 1×
Object ID
17524
Model name
LongBeBlok1_LAe
Texture file (TXD)
lae2bigblock
Draw distance
200
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17524, 2606.88, -1350.5, 51.07)
removeWorldModel(17524, 10, 2606.88, -1350.5, 51.07) -- removes the one at Los Flores, Los Santos
removeWorldModel(17730, 10, 2606.88, -1350.5, 51.07) -- its far-away model LOD1LongBBk1_LAe
engineGetModelNameFromID(17524) -- "LongBeBlok1_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2606.88, -1350.5, 51.07Los Flores, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use lae2bigblock.

Where this comes from

Checked on 29 September 2026.