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GTA San Andreas object

barrio06Trans_LAe object ID 17532

LAe2Placed 1×
Object ID
17532
Model name
barrio06Trans_LAe
Texture file (TXD)
lae2grnd
Draw distance
100
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17532, 2646.7, -1220.81, 57.39)
removeWorldModel(17532, 10, 2646.7, -1220.81, 57.39) -- removes the one at Los Flores, Los Santos
engineGetModelNameFromID(17532) -- "barrio06Trans_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2646.7, -1220.81, 57.39Los Flores, Los SantosMap

Same texture file

5 other objects use lae2grnd.

Where this comes from

Checked on 29 September 2026.