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GTA San Andreas object

cluckinbell1_LAe object ID 17534

LAe2Placed 1×
Object ID
17534
Model name
cluckinbell1_LAe
Texture file (TXD)
furniture_lae2
Draw distance
60
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17534, 2402.31, -1503.59, 28.99)
removeWorldModel(17534, 10, 2402.31, -1503.59, 28.99) -- removes the one at East Los Santos, Los Santos
removeWorldModel(17754, 10, 2402.31, -1503.59, 28.99) -- its far-away model LOD1clukinbel_LAe
engineGetModelNameFromID(17534) -- "cluckinbell1_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2402.31, -1503.59, 28.99East Los Santos, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use furniture_lae2.

Where this comes from

Checked on 29 September 2026.