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GTA San Andreas object

Liquorstore01_LAe2 object ID 17577

LAe2Placed 1×
Object ID
17577
Model name
Liquorstore01_LAe2
Texture file (TXD)
ganton02_lae2
Draw distance
60
Defined in
LAe2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17577, 2317.52, -1639.95, 18.24)
removeWorldModel(17577, 10, 2317.52, -1639.95, 18.24) -- removes the one at Ganton, Los Santos
removeWorldModel(17761, 10, 2317.52, -1639.95, 18.24) -- its far-away model LODLiqorstr1_LAe
engineGetModelNameFromID(17577) -- "Liquorstore01_LAe2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2317.52, -1639.95, 18.24Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use ganton02_lae2.

Where this comes from

Checked on 29 September 2026.