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GTA San Andreas object

LODEBechA1_LAe object ID 17587

LAe2Far-away (LOD) modelPlaced 1×
Object ID
17587
Model name
LODEBechA1_LAe
Texture file (TXD)
laeast2_lod
Draw distance
800
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17587, 2766.86, -1347.22, 48.99)
removeWorldModel(17587, 10, 2766.86, -1347.22, 48.99) -- removes the one at East Beach, Los Santos
engineGetModelNameFromID(17587) -- "LODEBechA1_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2766.86, -1347.22, 48.99East Beach, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

197 other objects use laeast2_lod.

Where this comes from

Checked on 29 September 2026.