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GTA San Andreas object

Lae2_roads12 object ID 17607

LAe2Placed 1×
Object ID
17607
Model name
Lae2_roads12
Texture file (TXD)
lae2roadscoast
Draw distance
180
Defined in
LAe2.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17607, 2854.9, -1525.41, 9.9)
removeWorldModel(17607, 10, 2854.9, -1525.41, 9.9) -- removes the one at East Beach, Los Santos
removeWorldModel(17810, 10, 2854.9, -1525.41, 9.9) -- its far-away model LODLae2_roads12
engineGetModelNameFromID(17607) -- "Lae2_roads12" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2854.9, -1525.41, 9.9East Beach, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use lae2roadscoast.

Where this comes from

Checked on 29 September 2026.