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GTA San Andreas object

Lae2_roads17 object ID 17621

LAe2Placed 1×
Object ID
17621
Model name
Lae2_roads17
Texture file (TXD)
lae2roads
Draw distance
150
Defined in
LAe2.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17621, 2342.59, -1682.7, 12.09)
removeWorldModel(17621, 10, 2342.59, -1682.7, 12.09) -- removes the one at Ganton, Los Santos
removeWorldModel(17838, 10, 2342.59, -1682.7, 12.09) -- its far-away model LODLae2_roads17
engineGetModelNameFromID(17621) -- "Lae2_roads17" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2342.59, -1682.7, 12.09Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

68 other objects use lae2roads.

Where this comes from

Checked on 29 September 2026.