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GTA San Andreas object

stormd_fill object ID 17937

LAe2Placed 1×
Object ID
17937
Model name
stormd_fill
Texture file (TXD)
stormd_fill
Draw distance
150
Defined in
LAe2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17937, 2593.81, -1523.33, 17.77)
removeWorldModel(17937, 10, 2593.81, -1523.33, 17.77) -- removes the one at East Los Santos, Los Santos
engineGetModelNameFromID(17937) -- "stormd_fill" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2593.81, -1523.33, 17.77East Los Santos, Los SantosMap

Same texture file

7 other objects use stormd_fill.

Where this comes from

Checked on 29 September 2026.