CITObject IDsCIT Tools

GTA San Andreas object

cw_tscanopy object ID 18284

countrySPlaced 1×
Object ID
18284
Model name
cw_tscanopy
Texture file (TXD)
cw_truckstopcs_t
Draw distance
200
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18284, -1606.38, -2713.84, 50.69)
removeWorldModel(18284, 10, -1606.38, -2713.84, 50.69) -- removes the one at Whetstone
removeWorldModel(18550, 10, -1606.38, -2713.84, 50.69) -- its far-away model cw_tscanopy_LOD
engineGetModelNameFromID(18284) -- "cw_tscanopy" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1606.38, -2713.84, 50.69WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use cw_truckstopcs_t.

Where this comes from

Checked on 29 September 2026.