GTA San Andreas object
cw_mountbarr01 object ID 18287
countrySPlaced 1×
- Object ID
- 18287
- Model name
cw_mountbarr01- Texture file (TXD)
mtbfencecs_t- Draw distance
- 150
- Defined in
countryS.ide- Flags
4- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(18287, -2703.41, -1887.95, 136.47)removeWorldModel(18287, 10, -2703.41, -1887.95, 136.47) -- removes the one at Mount Chiliad, WhetstoneengineGetModelNameFromID(18287) -- "cw_mountbarr01" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2703.41, -1887.95, 136.47 | Mount Chiliad, Whetstone | Map |
Same texture file
31 other objects use mtbfencecs_t.
- 18217mtbfence06
- 18218mtbfence08
- 18219mtbfence09
- 18220mtbfence10
- 18221mtbfence11
- 18222mtbfence12
- 18223mtbfence14
- 18224mtbfence15
- 18275cw2_mtbfinish
- 18276mtb2_barrier1
- 18277mtb2_barrier2
- 18278mtb2_barrier3
Object IDs 18000 to 18999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryS.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.