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GTA San Andreas object

cw_mountbarr04 object ID 18290

countrySPlaced 1×
Object ID
18290
Model name
cw_mountbarr04
Texture file (TXD)
mtbfencecs_t
Draw distance
150
Defined in
countryS.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18290, -2614.28, -2064.31, 129.28)
removeWorldModel(18290, 10, -2614.28, -2064.31, 129.28) -- removes the one at Mount Chiliad, Whetstone
engineGetModelNameFromID(18290) -- "cw_mountbarr04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2614.28, -2064.31, 129.28Mount Chiliad, WhetstoneMap

Same texture file

31 other objects use mtbfencecs_t.

Where this comes from

Checked on 29 September 2026.