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GTA San Andreas object

sawmill object ID 18365

countrySPlaced 1×
Object ID
18365
Model name
sawmill
Texture file (TXD)
sawmillcs_t
Draw distance
299
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18365, -2001.03, -2388.09, 38.45)
removeWorldModel(18365, 10, -2001.03, -2388.09, 38.45) -- removes the one at Angel Pine, Whetstone
removeWorldModel(18535, 10, -2001.03, -2388.09, 38.45) -- its far-away model sawmill_LOD
engineGetModelNameFromID(18365) -- "sawmill" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2001.03, -2388.09, 38.45Angel Pine, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use sawmillcs_t.

Where this comes from

Checked on 29 September 2026.