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GTA San Andreas object

cs_roads16 object ID 18382

countrySPlaced 1×
Object ID
18382
Model name
cs_roads16
Texture file (TXD)
cs_roads
Draw distance
200
Defined in
countryS.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18382, -2569.23, -2381.06, 14.82)
removeWorldModel(18382, 10, -2569.23, -2381.06, 14.82) -- removes the one at Whetstone
removeWorldModel(18410, 10, -2569.23, -2381.06, 14.82) -- its far-away model cs_lodroads16
engineGetModelNameFromID(18382) -- "cs_roads16" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2569.23, -2381.06, 14.82WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

35 other objects use cs_roads.

Where this comes from

Checked on 29 September 2026.