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GTA San Andreas object

cuntsrod07 object ID 18483

countrySPlaced 1×
Object ID
18483
Model name
cuntsrod07
Texture file (TXD)
cs_roads
Draw distance
200
Defined in
countryS.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18483, -2208.94, -2418.02, 29.6)
removeWorldModel(18483, 10, -2208.94, -2418.02, 29.6) -- removes the one at Angel Pine, Whetstone
removeWorldModel(18544, 10, -2208.94, -2418.02, 29.6) -- its far-away model cuntsrod07_LOD
engineGetModelNameFromID(18483) -- "cuntsrod07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2208.94, -2418.02, 29.6Angel Pine, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

35 other objects use cs_roads.

Where this comes from

Checked on 29 September 2026.