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GTA San Andreas object

lod_cs_landbit_56 object ID 18607

countrySFar-away (LOD) modelPlaced 1×
Object ID
18607
Model name
lod_cs_landbit_56
Texture file (TXD)
cs_lod
Draw distance
1500
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18607, -2499.5, -2427.65, 37.88)
removeWorldModel(18607, 10, -2499.5, -2427.65, 37.88) -- removes the one at Whetstone
engineGetModelNameFromID(18607) -- "lod_cs_landbit_56" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2499.5, -2427.65, 37.88WhetstoneMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

126 other objects use cs_lod.

Where this comes from

Checked on 29 September 2026.