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GTA San Andreas object

kb_flykiller object ID 1971

propsPlaced 1×
Object ID
1971
Model name
kb_flykiller
Texture file (TXD)
flykiller
Draw distance
100
Defined in
props.ide
Flags
128
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1971, -787.6, 496.32, 1373.52)
removeWorldModel(1971, 10, -787.6, 496.32, 1373.52) -- removes the one at Interior 1
engineGetModelNameFromID(1971) -- "kb_flykiller" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-787.6, 496.32, 1373.52Interior 1

Where this comes from

Checked on 29 September 2026.