GTA San Andreas object
CJ_MLIGHT8 object ID 2074
propsPlaced 1×
- Object ID
- 2074
- Model name
CJ_MLIGHT8- Texture file (TXD)
CJ_LIGHTING- Draw distance
- 30
- Defined in
props.ide- Flags
2097156- Placed in the world
- 1 time (1 inside interiors)
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(2074, 419.33, 2538.54, 12.52)removeWorldModel(2074, 10, 419.33, 2538.54, 12.52) -- removes the one at Interior 10engineGetModelNameFromID(2074) -- "CJ_MLIGHT8" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 419.33, 2538.54, 12.52 | Interior 10 |
Same texture file
16 other objects use CJ_LIGHTING.
- 1731CJ_MLIGHT3
- 1734CJ_MLIGHT2
- 2069CJ_MLIGHT7
- 2070CJ_MLIGHT6
- 2071CJ_MLIGHT5
- 2072CJ_MLIGHT4
- 2073CJ_MLIGHT1
- 2075CJ_MLIGHT9
- 2076CJ_MLIGHT10
- 2077CJ_MLIGHT11
- 2105CJ_MLIGHT14
- 2106CJ_MLIGHT15
Object IDs 2000 to 2999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas props.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.