CITObject IDsCIT Tools

GTA San Andreas object

LOW_DINNING_1 object ID 2115

propsPlaced 1×
Object ID
2115
Model name
LOW_DINNING_1
Texture file (TXD)
CJ_TABLES
Draw distance
30
Defined in
props.ide
Flags
128
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(2115, 418.69, 2539.59, 8.99)
removeWorldModel(2115, 10, 418.69, 2539.59, 8.99) -- removes the one at Interior 10
engineGetModelNameFromID(2115) -- "LOW_DINNING_1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
418.69, 2539.59, 8.99Interior 10

Same texture file

46 other objects use CJ_TABLES.

Where this comes from

Checked on 29 September 2026.