CITObject IDsCIT Tools

GTA San Andreas object

CJ_KITCH1_FRIDGE object ID 2147

propsPlaced 1×
Object ID
2147
Model name
CJ_KITCH1_FRIDGE
Texture file (TXD)
CJ_KITCHEN
Draw distance
30
Defined in
props.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(2147, 413.97, 2538.22, 8.98)
removeWorldModel(2147, 10, 413.97, 2538.22, 8.98) -- removes the one at Interior 10
engineGetModelNameFromID(2147) -- "CJ_KITCH1_FRIDGE" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
413.97, 2538.22, 8.98Interior 10

Same texture file

45 other objects use CJ_KITCHEN.

Where this comes from

Checked on 29 September 2026.