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GTA San Andreas object

SEX_3 object ID 2588

props2Placed 2×
Object ID
2588
Model name
SEX_3
Texture file (TXD)
CJ_SEX
Draw distance
30
Defined in
props2.ide
Flags
4
Placed in the world
2 times (2 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(2588, -108.55, -14.73, 1002.5)
removeWorldModel(2588, 10, -108.55, -14.73, 1002.5) -- removes the one at Interior 3
engineGetModelNameFromID(2588) -- "SEX_3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-108.55, -14.73, 1002.5Interior 3
-98.95, -21.08, 1002.52Interior 3

Same texture file

19 other objects use CJ_SEX.

Where this comes from

Checked on 29 September 2026.