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GTA San Andreas object

des_westrn11_ object ID 3253

counxrefPlaced 2×
Object ID
3253
Model name
des_westrn11_
Texture file (TXD)
cxref_oldwest
Draw distance
299
Defined in
counxref.ide
Flags
0
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3253, -420.36, -1756.22, 5.22)
removeWorldModel(3253, 10, -420.36, -1756.22, 5.22) -- removes the one at Flint County
engineGetModelNameFromID(3253) -- "des_westrn11_" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-420.36, -1756.22, 5.22Flint CountyMap
1106.64, -319.88, 73.74Hilltop Farm, Red CountyMap

Same texture file

4 other objects use cxref_oldwest.

Where this comes from

Checked on 29 September 2026.