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GTA San Andreas object

LODswburbhaus01 object ID 3321

counxrefFar-away (LOD) modelPlaced 12×
Object ID
3321
Model name
LODswburbhaus01
Texture file (TXD)
CE_burbLOD
Draw distance
450
Defined in
counxref.ide
Flags
128
Placed in the world
12 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3321, 256.24, -120.02, 2.03)
removeWorldModel(3321, 10, 256.24, -120.02, 2.03) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(3321) -- "LODswburbhaus01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
256.24, -120.02, 2.03Blueberry, Red CountyMap
309.37, -93.66, 2.03Blueberry, Red CountyMap
2200.49, 104.87, 26.94Palomino Creek, Red CountyMap
2284.6, 165.12, 26.94Palomino Creek, Red CountyMap
2320.49, 114.87, 26.94Palomino Creek, Red CountyMap
2320.49, 189.87, 26.94Palomino Creek, Red CountyMap
2367.35, 188.52, 26.94Palomino Creek, Red CountyMap
2370.49, 69.85, 26.94Palomino Creek, Red CountyMap
2397.09, 115.12, 26.94Palomino Creek, Red CountyMap
2442.09, 65.12, 26.94Palomino Creek, Red CountyMap
2485.75, -31.76, 26.94Palomino Creek, Red CountyMap
2487.09, 15.12, 26.94Palomino Creek, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

11 other objects use CE_burbLOD.

Where this comes from

Checked on 29 September 2026.