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GTA San Andreas object

CE_beerpile01 object ID 3378

counxrefPlaced 8×
Object ID
3378
Model name
CE_beerpile01
Texture file (TXD)
CE_breweryref
Draw distance
80
Defined in
counxref.ide
Flags
128
Placed in the world
8 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3378, -224.5, -183.91, 1.53)
removeWorldModel(3378, 10, -224.5, -183.91, 1.53) -- removes the one at Blueberry Acres, Red County
removeWorldModel(3377, 10, -224.5, -183.91, 1.53) -- its far-away model LODCE_beerpile01
engineGetModelNameFromID(3378) -- "CE_beerpile01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-224.5, -183.91, 1.53Blueberry Acres, Red CountyMap
-207.66, -246.73, 1.58Red CountyMap
-200.33, -189.73, 1.6Blueberry Acres, Red CountyMap
-200.33, -189.73, 3.95Blueberry Acres, Red CountyMap
-196.72, -246.16, 1.58Red CountyMap
-176.68, -195.36, 1.56Blueberry Acres, Red CountyMap
-156.95, -266.91, 4.01Red CountyMap
-149.91, -324.34, 1.58Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.