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GTA San Andreas object

csrangel_lvs object ID 3462

vegaxrefPlaced 4×
Object ID
3462
Model name
csrangel_lvs
Texture file (TXD)
ceaserangel
Draw distance
120
Defined in
vegaxref.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3462, 2090.45, 1683.27, 11.34)
removeWorldModel(3462, 10, 2090.45, 1683.27, 11.34) -- removes the one at Caligula's Palace, Las Venturas
engineGetModelNameFromID(3462) -- "csrangel_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2090.45, 1683.27, 11.34Caligula's Palace, Las VenturasMap
2117.46, 1674.35, 11.34Caligula's Palace, Las VenturasMap
2117.59, 1691.88, 11.34Caligula's Palace, Las VenturasMap
2144.16, 1683.23, 11.34Caligula's Palace, Las VenturasMap

Where this comes from

Checked on 29 September 2026.