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GTA San Andreas object

lodhseblk03 object ID 3481

vegaxrefFar-away (LOD) modelPlaced 4×
Object ID
3481
Model name
lodhseblk03
Texture file (TXD)
lodxrefhse1
Draw distance
800
Defined in
vegaxref.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3481, 1596.96, 1899.7, 12.98)
removeWorldModel(3481, 10, 1596.96, 1899.7, 12.98) -- removes the one at Redsands West, Las Venturas
engineGetModelNameFromID(3481) -- "lodhseblk03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1596.96, 1899.7, 12.98Redsands West, Las VenturasMap
1684.05, 1976.85, 12.9Redsands West, Las VenturasMap
1790.73, 2647.91, 12.9Prickle Pine, Las VenturasMap
1877.82, 2572.91, 12.98Prickle Pine, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

3 other objects use lodxrefhse1.

Where this comes from

Checked on 29 September 2026.