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GTA San Andreas object

vgsn_RBStiff object ID 3521

vegaxrefPlaced 4×
Object ID
3521
Model name
vgsn_RBStiff
Texture file (TXD)
vgsn_rbstiff
Draw distance
60
Defined in
vegaxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3521, 2540.42, 2187.91, 11.38)
removeWorldModel(3521, 10, 2540.42, 2187.91, 11.38) -- removes the one at Old Venturas Strip, Las Venturas
engineGetModelNameFromID(3521) -- "vgsn_RBStiff" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2540.42, 2187.91, 11.38Old Venturas Strip, Las VenturasMap
2592.62, 2126.26, 11.38Old Venturas Strip, Las VenturasMap
2612.96, 2000.16, 11.38Starfish Casino, Las VenturasMap
2630.26, 2221.45, 11.38Julius Thruway East, Las VenturasMap

Where this comes from

Checked on 29 September 2026.