CITObject IDsCIT Tools

GTA San Andreas object

la_fuckcar2 object ID 3593

LAxrefPlaced 12×
Object ID
3593
Model name
la_fuckcar2
Texture file (TXD)
lafuckar
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
12 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3593, 2095.18, -1844.37, 4.21)
removeWorldModel(3593, 10, 2095.18, -1844.37, 4.21) -- removes the one at Idlewood, Los Santos
engineGetModelNameFromID(3593) -- "la_fuckcar2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2095.18, -1844.37, 4.21Idlewood, Los SantosMap
2261.77, -1441.1, 23.5Jefferson, Los SantosMap
2265.08, -1424.48, 23.5Jefferson, Los SantosMap
2377.41, -1427.99, 23.69East Los Santos, Los SantosMap
2397.8, -1678.61, 12.95Ganton, Los SantosMap
2407.31, -1418.36, 23.69East Los Santos, Los SantosMap
2411.89, -1689.55, 12.95Ganton, Los SantosMap
2413.33, -1399.61, 23.69East Los Santos, Los SantosMap
2437.48, -1644.12, 12.98Ganton, Los SantosMap
2438.58, -1270.98, 23.52East Los Santos, Los SantosMap
2457.87, -1679.67, 12.95Ganton, Los SantosMap
2498.08, -1270.31, 33.57East Los Santos, Los SantosMap

Same texture file

1 other object use lafuckar.

Where this comes from

Checked on 29 September 2026.