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GTA San Andreas object

hillhouse05_LA object ID 3602

LAxrefPlaced 4×
Object ID
3602
Model name
hillhouse05_LA
Texture file (TXD)
hillhousex4_5
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3602, 360.16, -1283.84, 50.06)
removeWorldModel(3602, 10, 360.16, -1283.84, 50.06) -- removes the one at Richman, Los Santos
removeWorldModel(3726, 10, 360.16, -1283.84, 50.06) -- its far-away model LODhillhouse05_LA
engineGetModelNameFromID(3602) -- "hillhouse05_LA" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
360.16, -1283.84, 50.06Richman, Los SantosMap
790.05, -832.56, 66.65Mulholland, Los SantosMap
846.71, -751.09, 91.33Mulholland, Red CountyMap
1020.28, -767.99, 108.92Mulholland, Red CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use hillhousex4_5.

Where this comes from

Checked on 29 September 2026.