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GTA San Andreas object

hillhouse10_LA object ID 3613

LAxrefPlaced 5×
Object ID
3613
Model name
hillhouse10_LA
Texture file (TXD)
hillhousex_la10_12
Draw distance
80
Defined in
LAxref.ide
Flags
2097280
Placed in the world
5 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3613, 126.31, -1502.29, 18.86)
removeWorldModel(3613, 10, 126.31, -1502.29, 18.86) -- removes the one at Rodeo, Los Santos
removeWorldModel(3728, 10, 126.31, -1502.29, 18.86) -- its far-away model LODhillhouse10_LA
engineGetModelNameFromID(3613) -- "hillhouse10_LA" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
126.31, -1502.29, 18.86Rodeo, Los SantosMap
319.17, -1226.49, 76.02Richman, Los SantosMap
879.4, -887.39, 72.64Mulholland, Los SantosMap
933.25, -807.36, 110.98Mulholland, Los SantosMap
1501.59, -905.54, 56.7Mulholland Intersection, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use hillhousex_la10_12.

Where this comes from

Checked on 29 September 2026.