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GTA San Andreas object

oilcrat_LAS object ID 3631

LAxrefPlaced 6×
Object ID
3631
Model name
oilcrat_LAS
Texture file (TXD)
compthotrans_la
Draw distance
80
Defined in
LAxref.ide
Flags
132
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3631, 2140.04, -2271.54, 14.1)
removeWorldModel(3631, 10, 2140.04, -2271.54, 14.1) -- removes the one at Ocean Docks, Los Santos
engineGetModelNameFromID(3631) -- "oilcrat_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2140.04, -2271.54, 14.1Ocean Docks, Los SantosMap
2142.3, -2255.9, 12.88Ocean Docks, Los SantosMap
2149.14, -2266.91, 12.88Ocean Docks, Los SantosMap
2161.85, -2264.09, 16.35Ocean Docks, Los SantosMap
2163.38, -2262.69, 16.35Ocean Docks, Los SantosMap
2243.12, -2258.45, 14.29Ocean Docks, Los SantosMap

Same texture file

3 other objects use compthotrans_la.

Where this comes from

Checked on 29 September 2026.