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GTA San Andreas object

GlenPHouse01_LAx object ID 3639

LAxrefPlaced 10×
Object ID
3639
Model name
GlenPHouse01_LAx
Texture file (TXD)
glenphouse_lax
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
10 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3639, 657.02, -1714.6, 17.16)
removeWorldModel(3639, 10, 657.02, -1714.6, 17.16) -- removes the one at Marina, Los Santos
removeWorldModel(3718, 10, 657.02, -1714.6, 17.16) -- its far-away model LODnPHouse01_LAx
engineGetModelNameFromID(3639) -- "GlenPHouse01_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
657.02, -1714.6, 17.16Marina, Los SantosMap
690.12, -1705.23, 6.22Marina, Los SantosMap
693.86, -1626.43, 6.15Marina, Los SantosMap
770.34, -1606.41, 16.2Marina, Los SantosMap
772.65, -1746.45, 15.48Marina, Los SantosMap
772.65, -1697.1, 7.55Marina, Los SantosMap
790.55, -1706.94, 16.44Marina, Los SantosMap
1939.66, -1111.06, 29.85Glen Park, Los SantosMap
2023.48, -1116.84, 28.82Glen Park, Los SantosMap
2098.78, -1145.76, 28.99Jefferson, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use glenphouse_lax.

Where this comes from

Checked on 29 September 2026.