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GTA San Andreas object

ganghous03_LAx object ID 3655

LAxrefPlaced 5×
Object ID
3655
Model name
ganghous03_LAx
Texture file (TXD)
ganghouse1_lax
Draw distance
80
Defined in
LAxref.ide
Flags
128
Placed in the world
5 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3655, 2432.13, -1358.17, 25.74)
removeWorldModel(3655, 10, 2432.13, -1358.17, 25.74) -- removes the one at East Los Santos, Los Santos
removeWorldModel(3656, 10, 2432.13, -1358.17, 25.74) -- its far-away model LODganghous03_LAx
engineGetModelNameFromID(3655) -- "ganghous03_LAx" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2432.13, -1358.17, 25.74East Los Santos, Los SantosMap
2432.13, -1339.85, 25.74East Los Santos, Los SantosMap
2517.58, -1233.21, 40.76East Los Santos, Los SantosMap
2620.19, -1086.19, 71.38Las Colinas, Los SantosMap
2620.64, -1068.91, 71.38Las Colinas, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use ganghouse1_lax.

Where this comes from

Checked on 29 September 2026.