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GTA San Andreas object

lod_refinerybase object ID 3682

LAxrefFar-away (LOD) modelPlaced 6×
Object ID
3682
Model name
lod_refinerybase
Texture file (TXD)
lod_laxrf
Draw distance
400
Defined in
LAxref.ide
Flags
128
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3682, -1029.34, -702.81, 54.85)
removeWorldModel(3682, 10, -1029.34, -702.81, 54.85) -- removes the one at Easter Bay Chemicals, Red County
engineGetModelNameFromID(3682) -- "lod_refinerybase" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1029.34, -702.81, 54.85Easter Bay Chemicals, Red CountyMap
192.27, 1456.12, 33.41Green Palms, Bone CountyMap
199.76, 1397.88, 33.41Green Palms, Bone CountyMap
247.93, 1461.86, 33.41Green Palms, Bone CountyMap
2673.09, -2114.91, 36.55Ocean Docks, Los SantosMap
2743.51, -2193.28, 36.55Ocean Docks, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

18 other objects use lod_laxrf.

Where this comes from

Checked on 29 September 2026.