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GTA San Andreas object

LODbarrio6a_LAe2 object ID 3705

LAxrefFar-away (LOD) modelPlaced 4×
Object ID
3705
Model name
LODbarrio6a_LAe2
Texture file (TXD)
laeast2_lodx
Draw distance
400
Defined in
LAxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3705, 2604.59, -1219.71, 55.82)
removeWorldModel(3705, 10, 2604.59, -1219.71, 55.82) -- removes the one at Los Flores, Los Santos
engineGetModelNameFromID(3705) -- "LODbarrio6a_LAe2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2604.59, -1219.71, 55.82Los Flores, Los SantosMap
2618.66, -1219.71, 56.88Los Flores, Los SantosMap
2686.98, -1219.71, 63.12Los Flores, Los SantosMap
2703.75, -1219.71, 65.29Los Flores, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

7 other objects use laeast2_lodx.

Where this comes from

Checked on 29 September 2026.