CITObject IDsCIT Tools

GTA San Andreas object

BeachApartA5a object ID 3713

LAxrefPlaced 1×
Object ID
3713
Model name
BeachApartA5a
Texture file (TXD)
beachapts_lax
Draw distance
90
Defined in
LAxref.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3713, 2779.93, -1293.79, 45.96)
removeWorldModel(3713, 10, 2779.93, -1293.79, 45.96) -- removes the one at East Beach, Los Santos
removeWorldModel(3714, 10, 2779.93, -1293.79, 45.96) -- its far-away model LODBeachapt5a
engineGetModelNameFromID(3713) -- "BeachApartA5a" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2779.93, -1293.79, 45.96East Beach, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use beachapts_lax.

Where this comes from

Checked on 29 September 2026.